The NJ Metro Slot Car Club is made of model car racing enthusiasts. Our club enjoys racing cars of every era, from vintage formula one, to modern day supercars. We race many different brands and enjoy tuning cars to get the maximum performance out of them. We not only enjoy the racing aspect but the anticipation of new car releases as well as the comradery it brings. The group welcomes racers at any level and will share tips and tricks to help them tune cars or perfect their driving skills (until they start to beat us). Members of the group race on Friday evenings which is reserved for the clubs series races. We also participate in other non club evens as well. Some of our members have participated in Regional and National events. They have traveled Florida, Pennsylvania, New York, Maryland, Illinois and Michigan to participate in large scale events.
CLUB OFFICER ROLES/RESPONBILITIES:
President: Manage club; including external written publicity. Post and manage race results; setup heats pre-race; Initiate voting where needed; break ties in votes where needed, delegate tasks and roles to other members.
Vice President: Assist President where needed, and act on President's behalf when not available.
Treasurer: Manage club funds, report on status, follow up on membership dues/race fees owed.
In addition to above responsibilities, Club Officers are to enforce rules, assist in observation that host's property/environment is respected, and ensure cars in tech are not compromised.
Club Officer Voting Process:
Officer terms are for two years, and expire end of the day August 31. Officer elections are held within a month prior to expiration of existing officer terms during an election year. At this time, the "Survey Monkey" system will be used to conduct elections.
At election conclusion, if there's a tie vote for either position, a 2-day run-off election will declare a winner. If there are candidates that win multiple positions in a single election, the current club President will conact the winner to ask which office they accept. Once the choice is made, a 2-day run-off election will be held for the vacant position(s). New officers begin their term September 1 of the election year.
GENERAL CLUB POLICY:
1. Race season starts in September, concludes end of May; may be extended slightly due to re-scheduled races.
2. Race dates scheduled per quarter (locations may be "TBD")
3. Typically 2 races run per race date: the series points race scored for end of season awards, and a track owner selected race; 7 races in a series, one of the race dates will have 2 series races, no host choice 2nd race. Two lowest finishes (including unattended races) are dropped when computing points. If points after drops results in a tie, total points for all races is tie breaker.
4. Membership is open to anyone who agrees to abide by NJ Metro Slotcars rules.
5. $35 member dues per season, due by quarter end; payment constitutes agreement to abide by club rules.
6. Guests do not pay membership dues, nor do they pay fee for first race attended; but must pay $35 membership fee if they come to more than 3 races.
7.Guests do not pay membership dues, nor do they pay fee for first race date attended; but must pay $1 race date fee thereafter.
8. Guests are not eligible for grab bags/trophies/prizes
9. A member becomes an "Active Member" after attending at least 50% of races in two consecutive COMPLETED series; status reviewed annually.
10. "Active Member" status of track owner, and club officer track review required to add new track to club schedule.
11. Officers' track review consists primarily of ensuring track has proper power, lap counting, visibility, marshallability, etc. Track owner, with assistance from club officer(s), will determine designated areas on track for MINIMAL track calls. Ideally, only track calls should be on main straight, under an overpass (if applicable), or if/when car(s) exit track and land on floor. Otherwise, marshalls should take their time to re-slot deslotted cars, minimizing disturbance to cars still running. Drivers must be patient with marshalls re-slotting their cars. For more details on this policy, click here. (separate window will open)
12. Track owner's race can be called with modification of standard car class rules, such as "Stock With Silicones" or "SuperStock With Any Motor". Or track owner can call a race class that has not yet been run; however calling a race where 1/2 or more of members do not have cars meeting the class should be avoided. See Race Schedule for details on class rules for a specific date's race.
13. Track owners are responsibile for scheduling their 2nd race at least 1 month in advance.
14. Club funds to be used for trophies (top 3 series finishers) and grab bags (all members). Treasurer will provide Fund status
15. Multiple race series will be run per season, cumulative points go toward end of year trophies.
16. Rules to be reviewed monthly for suggestions on changes. Rules voting to be held February and at end of season, only those achieving "Active Member" status can vote. Only Race Format and Car Specification rules are voted on by Active Members. Club Policy shall be determined by club officers.
17. Items purchased by the club with club dues/fees become club property, not the property of any individual. These items may be sold only if agreed upon by a majority decision in a club vote of Active Members.
18. Next series class candidates are to be voted upon around midpoint of current series. At end of current season, the next season's Series race class candidates are to be voted on by club Active Members.
19.To reiterate from the description in our Yahoo Group page: The NJ Metro Slotcar Club was formed to provide a race environment where fun and competition can peacefully coexist within a structure designed to keep things fair. As such, club policy will be implemented and modified to help achieve and maintain this goal. Car class and race format rule changes voted on by membership must also support this goal.
Race participants must remember they are invited guests at the racing venues and should behave accordingly. Offensive behavior and/or unsportsmanlike conduct is not appropriate, and driver penalties/disqualifications may be the result based on judgement of club officers.
The race format rules below apply to all NJ Metro Slotcars club races unless in an expressly noted special event.
* If required based on low attendance, one person can perform the 3 roles below, but host is encouraged to delegate roles.
Provide (at minimum) a 3 lane track, with a reliable electronic or mechanical lap counting system. Track should have retaining wall/barrier around permiter to reduce chances of cars falling onto the floor. Layouts should be planned to maximize driver visibility of the entire track, and to allow marshalling of all turns. Un-marshallable areas need to be designated by track owner before each race. Marshalls should not have to reach in front of the driver to re-slot a car, this should be a designated un-marshallable area. No other restrictions apply to the type of track or power source to use.
Run the individual heats, decide on all Track calls based on race rules herin. Ensure driver and car rotations are performed within 2 minute period. Race Director functions as backup to Score Keeper when Score Keeper is racing.
Call the racers into the heats, Document the race scoring sheet (Names, cars, penalties,laps/segments), confirm when ok to reset lap counter and clock if separate from lap counter. Act as Race Director when Race Director is racing.
Series races emphasis will be on running cars closer to stock than modified, except for hand-out spec motor and tires, when specified.
1. Race practice to be limited to 2 minutes per lane once it is within 30 minutes from race start time.
2. Host to announce what constitutes track calls prior to race start
3. Track calls should be kept to a minimum
4. Drivers and marshalls are expected to keep conversation levels such as to be able to hear Race Director
5. Race Director is to remind drivers to hookup controllers properly, and marshalls to be ready, prior to starting each segment.
6. Racers must identify lap counter issues during practice; restarting segment should be last resort if problems not identified in practice.
7. Race segment times shall be three minutes on each lane unless otherwise specified
8. Two minutes allowed between lane changes to document scores, reset counter/clock, rotate cars/lane stickers, and change lanes.
MISCELLANEOUS IN-RACE PROCEDURES
1. Drivers improper controller hookup results in track call, and segment restart if first offence in race; Subsequent offences result in track call, segment restart, and 1 lap offending driver penalty, since this potentially impacts power of other drivers in segment.
2. Tire cleaning shall only be done during 'green flag' conditions, and only with tape supplied by host.
3. After start of race, drivers cannot touch cars unless during green flag period
4. Driver handicap penalties to be served on first lane drivers rotate into (on most tracks this is the red lane).
5. Repairs to cars or controllers must also only be done during green flag period; must stop repairs between race segments while clock stops. Heat is not to be restarted or re-run due to a car or controller issue. Exception is during Marshall Damage, see below under "MARSHALLING".
6. Repeated violation of above rule within the same race will result in 5 lap penalty to offending driver.
7. If car substituted in series race, laps only count for car that started race.
8. Car substitution during track call allowed in non-series races if car performance is significantly less than at start of race, in Race Director's judgement; Laps will count for each approved car.
9. Race Director must determine if race segment should be restarted based on above rules or if other adjustments can be made.
1. Marshalls rotate cars and lane stickers at race start and between segments
2. Deslots are part of racing, as is marshalling.
3. Marshalls shall emphasize putting cars back in correct lane's slot without damaging car/affecting braids.
4. Marshall shall not advance re-slotted car significantly ahead of where it deslotted to 'make up time' for slow marshalling; However, marshall is encouraged to re-slot car on closest straight section to where it deslotted, which may result in advancing car a couple of sections.
5. Marshall priority is to re-slot first car that fell off, waiting for traffic to pass. If cannot determine which car was first off, use judgement.
6. Marshall or driver abuse is inappropriate and will be based on judgement of race director; repeat offenses to be penalized 5 laps after initial warning; Race Director can disqualify driver for subsequent offenses
7. Each racer must marshall at least 4 race segments; upon leaving race rotation, racer must assume marshalling post. Marshall that is scheduled to enter race soonest exits marshall rotation
8. If racer cannot marshall due to health reason, emergency, or need to repair car, let Race Director know in advance if possible. Vacating marshall must find replacement marshall. If there are enough participants to find a substitute, and the marshall does not request a substitute, the marshall who needs the subtitute receives a penalty of 5 laps. If insufficient number of participants are available, the vacating marshall does not receive a 5 lap penalty, and Race Director will designate a track call area to cover the vacated area.
9. If expecting a potential important phone call, you should not be racing or marshalling, but let Race Director know in advance.
10. While marshalling, you are not to operate a camera, use cell phone, or any other activity that does not allow you to use both hands for marshalling. Doing so will be considered not being fully available to marshall, and racer will receive 5 lap penalty
11. Driver or marshall can make the initial marshall damage call. Marshall must confirm that a significant reduction in car's performace was due to damage traceable to marshall's direct contact with driver's car. Disputed call will be settled by race director's judgement. Car cannot be handed to driver until it's confirmed to be marshall damage. Driver will get 1/2 the length of the segment to repair the car. If car is rendered inoperable, and confirmed by marshall or, in case of dispute, race director that it's traceable to a marshall's direct involvement, driver may use a substitute car (their own, or a loaner) that meets class specifications
Race winner will have the most laps and sections completed at race end. If at race end there is a tie for first place based on total laps and total sections, 1 minute run-off races will be run on a lane designated by the Race Director. Each racer tied for first place will separately run 1 minute on the designated lane, with laps and sections recorded. After all tied racers have run, most laps and sections is declared winner, and remaining racer(s) final position determined by next highest lap and section totals. If at the conclusion of the 1 minute run-off races there is another tie, the final race will be declared a tie, with first place points shared. This run off only is to be used for first place ties, not for ties for lower positions. Other ties will share points for the specific position.
Car Class Specification Rules
IF IT IS NOT WRITTEN HERE, IT IS NOT ALLOWED UNLESS DOCUMENTED FOR A SPECIFIC RACE
ALL CLASSES COMMON RULES:
1. Classes below are all to be run without traction magnets; magnet racing rules to be called for specific races if desired by host and approved by Club Officers.
2, One car must not draw more amperage than the amount power supply provides divided by number of lanes.
3. Car maximum width is such that no part of car extends to within .1" of the center point of a straight track section's width. Specific widths for each manufacturer track in the group to be published.
4. Car maximum height must be such that it will pass through all underpasses on hosting track.
5. No wheel/tire must not extend beyond body's wheel well by more than .040"
6. Unless otherwise declared in rules for a specific race, any amount of weight may be used
7. If used, weight must be secured in a manner where it will not separate from car.
8. If not stated otherwise for specific race, chassis clearance must be minimum .040" from a flat surface.
9. If lead weight is used on bottom of chassis, it must be covered by non-conductive material and meet track clearance specifications. Note: most commercial raceways and club tracks require weight to be inside the car.
10. Weight MUST NOT add to length, width or height of car, nor can it be attached to outside of body
11. Car must start race with factory included stock spoiler(s) attached
12. If other than stock, allowed tires will be declared within rules for a specific race by host.
13. Car must have four wheels and tires at all times, otherwise must pit at first opportunity to repair under green.
14. Motor maximum magnetic downforce not to exceed 35 grams measured in chassis w/tires mounted
15. Other than oil and grease, no chemicals/liquids can be applied to any part of the car's motor
16. Motor's original wrapper or tampo-printed RPM and/or torque ratings, if offered by mfg., must be readible
17. Slotcarnews' motor RPM/Torque ratings to be used to declare eligible motors where RPM/torque ranges are specified. The higher of the published mfg. ratings vs. tested values to be used. Click here for the motor ratings list.
STOCK: (Car must be run as it came from original packaging, replacement parts can only be same as what came with original packaging, specific modifications below can be made with intent to correct manufacturing defects)
1. Sanding of tires allowed, intended to true non-round tires. Both front tires must touch flat straight section of track or tech block.
2. Adding spacers to rear axle to reduce excess lateral movement of axle/gear/wheel assembly
3. Gluing of original interior or exterior components to restore original condition/position
4. Gluing of motor shaft bushings or wheel bushings
5. Replace plastic axle bearings with brass bearings. Note: ball-race bearings of any sort are specifically not allowed in stock class.
6. Gluing of hubs on original axle
7. Gluing of stock tires on original hubs
SUPER STOCK: (Specific modifications to Stock allowed to increase car performance at minimal cost)
1. Any mfg. guide, braid wire, spacers, screws, eyelets, and bushings can be used as long as chassis is not modified.
2. Spacer(s) up to .030" can be added to any body mount post to clear tires.
3. Guide can be shaved if track depth is too shallow (for example: Carrera guide on Scalextric Sport R1 curves)
4. Guide spring may be disabled or removed.
5. Third party wheels (hubs) may be used
6. Any gears can be used
7. Lights can be added to cars if not already installed. Front light cannot be red; rear lights should be red.
8. Glue or tape can be used to secure motors, motor shaft bushings, wheel bushings, and lead wires. Use of a "removable glue" such as hot glue or Goo/Shoe Goo/Goop is encouraged for these areas to minimize potential damage to plastic parts
9. Electronics such as noise suppressors and/or direction reversing switches can be removed/disabled.
MODIFIED: (under development; cars to be raced with rules including, yet exceeding Super Stock)
1. Spacer(s) allowed to shim guide lower into the slot.
2. Motor restrictions (RPM/Torque maximum ratings, etc.) to be declared within specific race rules
3. Minimum chassis modifications to be declared within specific race rules
4. Ball bearings allowed.
Go Fast+Run Clean
Look for a strong high pitch sounding motor, which appears to have some low speed torque. There must not be excessive movement in the main shaft. Run the motor with the pinion off and check shaft for straightness and vibration. Old Scalextric plastic pinions are prone to splitting and may be replaced with the newer collared type. If the wires to the guide need replacing, remember to use as close to box standard gauge wire and wiring set-ups as you can get. The wire to the motor should be hooked through motor terminal and then soldered. Do not use solder to excess and remember to strip the plastic insulation at the end so that bright new clean wire is exposed for soldering. Oil the motor bearings. Oil the end of motor that contains the brushes sparingly because excessive oil can get on the commutator and brushes and will slow the motor. When "running in" a motor, run it slowly for some time to bed the brushes in against the commutator.